Cohesion?, Confusion?, Command?

Cohesion, has many meanings.

But we are focusing on the ability of a formation of vaguely trained individuals to operate towards a common goal in a specific environment.

Can your formation do what it is told when it is mean to do it?

Probably not.


Special Rule A – Command Squads

Now, sometimes upon the field of battle, a Rupert will find himself out of sherry or with to high a mess bill, so he has to hide for a while. They often choose to put themselves ‘amongst the chaps’, whether they are wanted or not.

This means they will being there Bookie, Bodyguard, Bugler, Batman, Butler and Bully with them. Somehow this collection of expensively (and ineptly) educated fuckwits is called the HQ Section. They seem to think that them being close to the people they are leading is helpful in some manner no squaddie has been able to determine since the invention of the stick.

With that in mind, having an HQ section has the following change to your formations coherency.

All Squads (elements) within 20 cm of the HQ Squad are considered to be in cohesion, the normal 2 cm cohesion rule is superseded.

Special Rule A – Out of Coherency (dead HQ)

If the HQ Section of a formation is destroyed, you must use 1.0.1 Out of coherency rules from your next activation onwards.

Any suggestion of losing a turn to your formation celebrating there demise was considered to be to gritty and realistic to include in this light-hearted rules set.

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