Secondary Weapon Systems

Why would would bold on a large bore autocannon to the shoulder of that…

OMG, he took him out, he was over 100m away!

A striding war machine with twin proton cannons, two 10 tube missile launchers, 4 underarm heavy machine guns and a series of claymore panels attached to it can be hard to represent with just Firefight, Heavy Weapon and Close Combat factors in your profile.


Special Rule D – Secondary Weapon Systems

Some Elements can have weapon systems outwith the basic profile. These should be noted on the vehicles profile as a separate entry.

These are especially prevelant in Mecha, for no other reason that the weapons wont fit on the profile!

They follow the same rules are the Weapon Type (Firefight, Heavy Weapon or Close CoOmbat).

  • All saves are calculated and allocated separately, as these count as separate attacks, even if coming from the same source.
  • Have the same range as the Weapon Type (unless noted otherwise)
  • CANNOT split there fire (dice) like the Firefight/Heavy Weapons/Close Combat noted in the profile.


    Example Profile
Description Type Movement Firefight Heavy Weapon Close Combat Damage Capacity Armour Notes Points
Hammer MechVehicle 15cm/5cm 3/1 4/2 2/1 34
50
Secondary Weapon System One: (Short Range Middle Pod) – Range: 30cm, Firefight: 3
Secondary Weapon System Two: (Shoulder Mounted Laser) – Range: 60cm, Heavy Weapon: 2

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